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00020 #include "JackSocketClientChannel.h"
00021 #include "JackRequest.h"
00022 #include "JackClient.h"
00023 #include "JackGlobals.h"
00024
00025 namespace Jack
00026 {
00027
00028 JackSocketClientChannel::JackSocketClientChannel():
00029 fThread(this)
00030 {
00031 fNotificationSocket = NULL;
00032 fClient = NULL;
00033 }
00034
00035 JackSocketClientChannel::~JackSocketClientChannel()
00036 {
00037 delete fNotificationSocket;
00038 }
00039
00040 int JackSocketClientChannel::ServerCheck(const char* server_name)
00041 {
00042 jack_log("JackSocketClientChannel::ServerCheck = %s", server_name);
00043
00044
00045 if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) {
00046 jack_error("Cannot connect to server socket");
00047 fRequestSocket.Close();
00048 return -1;
00049 } else {
00050 return 0;
00051 }
00052 }
00053
00054 int JackSocketClientChannel::Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status)
00055 {
00056 int result = 0;
00057 jack_log("JackSocketClientChannel::Open name = %s", name);
00058
00059 if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) {
00060 jack_error("Cannot connect to server socket");
00061 goto error;
00062 }
00063
00064
00065 ClientCheck(name, uuid, name_res, JACK_PROTOCOL_VERSION, (int)options, (int*)status, &result, true);
00066 if (result < 0) {
00067 int status1 = *status;
00068 if (status1 & JackVersionError) {
00069 jack_error("JACK protocol mismatch %d", JACK_PROTOCOL_VERSION);
00070 } else {
00071 jack_error("Client name = %s conflits with another running client", name);
00072 }
00073 goto error;
00074 }
00075
00076 if (fNotificationListenSocket.Bind(jack_client_dir, name_res, 0) < 0) {
00077 jack_error("Cannot bind socket");
00078 goto error;
00079 }
00080
00081 fClient = obj;
00082 return 0;
00083
00084 error:
00085 fRequestSocket.Close();
00086 fNotificationListenSocket.Close();
00087 return -1;
00088 }
00089
00090 void JackSocketClientChannel::Close()
00091 {
00092 fRequestSocket.Close();
00093 fNotificationListenSocket.Close();
00094 if (fNotificationSocket)
00095 fNotificationSocket->Close();
00096 }
00097
00098 int JackSocketClientChannel::Start()
00099 {
00100 jack_log("JackSocketClientChannel::Start");
00101
00102
00103
00104 if (fThread.StartSync() != 0) {
00105 jack_error("Cannot start Jack client listener");
00106 return -1;
00107 } else {
00108 return 0;
00109 }
00110 }
00111
00112 void JackSocketClientChannel::Stop()
00113 {
00114 jack_log("JackSocketClientChannel::Stop");
00115 fThread.Kill();
00116 }
00117
00118 void JackSocketClientChannel::ServerSyncCall(JackRequest* req, JackResult* res, int* result)
00119 {
00120 if (req->Write(&fRequestSocket) < 0) {
00121 jack_error("Could not write request type = %ld", req->fType);
00122 *result = -1;
00123 return;
00124 }
00125
00126 if (res->Read(&fRequestSocket) < 0) {
00127 jack_error("Could not read result type = %ld", req->fType);
00128 *result = -1;
00129 return;
00130 }
00131
00132 *result = res->fResult;
00133 }
00134
00135 void JackSocketClientChannel::ServerAsyncCall(JackRequest* req, JackResult* res, int* result)
00136 {
00137 if (req->Write(&fRequestSocket) < 0) {
00138 jack_error("Could not write request type = %ld", req->fType);
00139 *result = -1;
00140 } else {
00141 *result = 0;
00142 }
00143 }
00144
00145 void JackSocketClientChannel::ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result, int open)
00146 {
00147 JackClientCheckRequest req(name, protocol, options, uuid, open);
00148 JackClientCheckResult res;
00149 ServerSyncCall(&req, &res, result);
00150 *status = res.fStatus;
00151 strcpy(name_res, res.fName);
00152 }
00153
00154 void JackSocketClientChannel::ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result)
00155 {
00156 JackClientOpenRequest req(name, pid, uuid);
00157 JackClientOpenResult res;
00158 ServerSyncCall(&req, &res, result);
00159 *shared_engine = res.fSharedEngine;
00160 *shared_client = res.fSharedClient;
00161 *shared_graph = res.fSharedGraph;
00162 }
00163
00164 void JackSocketClientChannel::ClientClose(int refnum, int* result)
00165 {
00166 JackClientCloseRequest req(refnum);
00167 JackResult res;
00168 ServerSyncCall(&req, &res, result);
00169 }
00170
00171 void JackSocketClientChannel::ClientActivate(int refnum, int is_real_time, int* result)
00172 {
00173 JackActivateRequest req(refnum, is_real_time);
00174 JackResult res;
00175 ServerSyncCall(&req, &res, result);
00176 }
00177
00178 void JackSocketClientChannel::ClientDeactivate(int refnum, int* result)
00179 {
00180 JackDeactivateRequest req(refnum);
00181 JackResult res;
00182 ServerSyncCall(&req, &res, result);
00183 }
00184
00185 void JackSocketClientChannel::PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result)
00186 {
00187 JackPortRegisterRequest req(refnum, name, type, flags, buffer_size);
00188 JackPortRegisterResult res;
00189 ServerSyncCall(&req, &res, result);
00190 *port_index = res.fPortIndex;
00191 }
00192
00193 void JackSocketClientChannel::PortUnRegister(int refnum, jack_port_id_t port_index, int* result)
00194 {
00195 JackPortUnRegisterRequest req(refnum, port_index);
00196 JackResult res;
00197 ServerSyncCall(&req, &res, result);
00198 }
00199
00200 void JackSocketClientChannel::PortConnect(int refnum, const char* src, const char* dst, int* result)
00201 {
00202 JackPortConnectNameRequest req(refnum, src, dst);
00203 JackResult res;
00204 ServerSyncCall(&req, &res, result);
00205 }
00206
00207 void JackSocketClientChannel::PortDisconnect(int refnum, const char* src, const char* dst, int* result)
00208 {
00209 JackPortDisconnectNameRequest req(refnum, src, dst);
00210 JackResult res;
00211 ServerSyncCall(&req, &res, result);
00212 }
00213
00214 void JackSocketClientChannel::PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
00215 {
00216 JackPortConnectRequest req(refnum, src, dst);
00217 JackResult res;
00218 ServerSyncCall(&req, &res, result);
00219 }
00220
00221 void JackSocketClientChannel::PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
00222 {
00223 JackPortDisconnectRequest req(refnum, src, dst);
00224 JackResult res;
00225 ServerSyncCall(&req, &res, result);
00226 }
00227
00228 void JackSocketClientChannel::PortRename(int refnum, jack_port_id_t port, const char* name, int* result)
00229 {
00230 JackPortRenameRequest req(refnum, port, name);
00231 JackResult res;
00232 ServerSyncCall(&req, &res, result);
00233 }
00234
00235 void JackSocketClientChannel::SetBufferSize(jack_nframes_t buffer_size, int* result)
00236 {
00237 JackSetBufferSizeRequest req(buffer_size);
00238 JackResult res;
00239 ServerSyncCall(&req, &res, result);
00240 }
00241
00242 void JackSocketClientChannel::SetFreewheel(int onoff, int* result)
00243 {
00244 JackSetFreeWheelRequest req(onoff);
00245 JackResult res;
00246 ServerSyncCall(&req, &res, result);
00247 }
00248
00249 void JackSocketClientChannel::ComputeTotalLatencies(int* result)
00250 {
00251 JackComputeTotalLatenciesRequest req;
00252 JackResult res;
00253 ServerSyncCall(&req, &res, result);
00254 }
00255
00256 void JackSocketClientChannel::SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result)
00257 {
00258 JackSessionNotifyRequest req(refnum, path, type, target);
00259 JackSessionNotifyResult res;
00260 int intresult;
00261 ServerSyncCall(&req, &res, &intresult);
00262 *result = res.GetCommands();
00263 }
00264
00265 void JackSocketClientChannel::SessionReply(int refnum, int* result)
00266 {
00267 JackSessionReplyRequest req(refnum);
00268 JackResult res;
00269 ServerSyncCall(&req, &res, result);
00270 }
00271
00272 void JackSocketClientChannel::GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result)
00273 {
00274 JackGetUUIDRequest req(client_name);
00275 JackUUIDResult res;
00276 ServerSyncCall(&req, &res, result);
00277 strncpy(uuid_res, res.fUUID, JACK_UUID_SIZE);
00278 }
00279
00280 void JackSocketClientChannel::GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result)
00281 {
00282 JackGetClientNameRequest req(uuid);
00283 JackClientNameResult res;
00284 ServerSyncCall(&req, &res, result);
00285 strncpy(name_res, res.fName, JACK_CLIENT_NAME_SIZE);
00286 }
00287
00288 void JackSocketClientChannel::ClientHasSessionCallback(const char* client_name, int* result)
00289 {
00290 JackClientHasSessionCallbackRequest req(client_name);
00291 JackResult res;
00292 ServerSyncCall(&req, &res, result);
00293 }
00294
00295 void JackSocketClientChannel::ReserveClientName(int refnum, const char* client_name, const char* uuid, int* result)
00296 {
00297 JackReserveNameRequest req(refnum, client_name, uuid);
00298 JackResult res;
00299 ServerSyncCall(&req, &res, result);
00300 }
00301
00302 void JackSocketClientChannel::ReleaseTimebase(int refnum, int* result)
00303 {
00304 JackReleaseTimebaseRequest req(refnum);
00305 JackResult res;
00306 ServerSyncCall(&req, &res, result);
00307 }
00308
00309 void JackSocketClientChannel::SetTimebaseCallback(int refnum, int conditional, int* result)
00310 {
00311 JackSetTimebaseCallbackRequest req(refnum, conditional);
00312 JackResult res;
00313 ServerSyncCall(&req, &res, result);
00314 }
00315
00316 void JackSocketClientChannel::GetInternalClientName(int refnum, int int_ref, char* name_res, int* result)
00317 {
00318 JackGetInternalClientNameRequest req(refnum, int_ref);
00319 JackGetInternalClientNameResult res;
00320 ServerSyncCall(&req, &res, result);
00321 strcpy(name_res, res.fName);
00322 }
00323
00324 void JackSocketClientChannel::InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result)
00325 {
00326 JackInternalClientHandleRequest req(refnum, client_name);
00327 JackInternalClientHandleResult res;
00328 ServerSyncCall(&req, &res, result);
00329 *int_ref = res.fIntRefNum;
00330 *status = res.fStatus;
00331 }
00332
00333 void JackSocketClientChannel::InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result)
00334 {
00335 JackInternalClientLoadRequest req(refnum, client_name, so_name, objet_data, options, uuid);
00336 JackInternalClientLoadResult res;
00337 ServerSyncCall(&req, &res, result);
00338 *int_ref = res.fIntRefNum;
00339 *status = res.fStatus;
00340 }
00341
00342 void JackSocketClientChannel::InternalClientUnload(int refnum, int int_ref, int* status, int* result)
00343 {
00344 JackInternalClientUnloadRequest req(refnum, int_ref);
00345 JackInternalClientUnloadResult res;
00346 ServerSyncCall(&req, &res, result);
00347 *status = res.fStatus;
00348 }
00349
00350 bool JackSocketClientChannel::Init()
00351 {
00352 jack_log("JackSocketClientChannel::Init");
00353 fNotificationSocket = fNotificationListenSocket.Accept();
00354
00355 fNotificationListenSocket.Close();
00356
00357 if (!fNotificationSocket) {
00358 jack_error("JackSocketClientChannel: cannot establish notication socket");
00359 return false;
00360 } else {
00361 return true;
00362 }
00363 }
00364
00365 bool JackSocketClientChannel::Execute()
00366 {
00367 JackClientNotification event;
00368 JackResult res;
00369
00370 if (event.Read(fNotificationSocket) < 0) {
00371 jack_error("JackSocketClientChannel read fail");
00372 goto error;
00373 }
00374
00375 res.fResult = fClient->ClientNotify(event.fRefNum, event.fName, event.fNotify, event.fSync, event.fMessage, event.fValue1, event.fValue2);
00376
00377 if (event.fSync) {
00378 if (res.Write(fNotificationSocket) < 0) {
00379 jack_error("JackSocketClientChannel write fail");
00380 goto error;
00381 }
00382 }
00383 return true;
00384
00385 error:
00386 fNotificationSocket->Close();
00387 fClient->ShutDown();
00388 return false;
00389 }
00390
00391 }
00392
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00396