Votes
From Q4MAX
A number of settings can be changed using the "callvote" command. All of these can also be changed within a custom mode. The available votes can always be displayed using "callvote ?" at the console, however given below is the summary information.
- armor <0 to 200> Sets how much armor players spawn with in CA / CTFS / FT
- armordecay <0 or 1> Controls armor decaying when over 100
- armorsystem <0 or 1> Switches between "weak"/simple and "strong"/advanced armor systems
- autobalance <0 or 1> Controls even team playercounts
- autothaw <1 to 255> FT: Amount of time before a player automatically thaws
- buymode <0 or 1> Enables buying, where players are awarded credits for frags, and buy weapons with these credits
- caplimit <value> Changes the capture limit
- controltime <1 to 999> Time required to hold the dead zone
- countdown <4 to 360> The amount of time used for the pre-game countdown
- droppowerups <0 or 1> Controls powerups dropping when the carrier dies
- dropweapons <0 or 1> Controls ability to drop weapons for teammates
- enemyspec <0 or 1> Controls whether players can spec the enemy team when dead in CTFS / CA
- falldamage <0 or 1> Controls falling damage
- footsteps <0 or 1> Controls footstep sounds
- fraglimit <value> Changes the fraglimit
- freezestyle <EU or US> Controls the style of freezetag used - EU / US
- health <100 to 200> Sets how much health players spawn with in CA / CTFS / FT
- modelsounds <0 or 1> Controls whether strogg models sound like stroggs
- mutespecs <0 or 1> Controls whether spectators may talk to the active players
- overtime <0 to 1> Sets overtime style
- poweruprespawn <-1 to 120> Sets powerup respawn delay in seconds
- selfdamage <0 to 3> Controls ability to hurt yourself
- startfreeze <0 or 1> Controls whether players can move during countdown in CTFS / CA
- startrespawn <0 or 1> Controls whether players respawn at the beginning of CTFS / CA
- teamdamage <0 to 3> Controls ability to hurt teammates
- thawtime <1 to 255> Amount of time a player must stand beside a frozen player to thaw them.
- thawwherekilled <0 or 1> FT: determines whether a player should respawn at the location where they were killed, or at a spawn point.
- timelimit <value> Changes the current timelimit
- warmup <0 or 1> Controls pre-match warmup
- weaponrespawn - Sets weapon respawn delay (0 means weaponstay). -1 uses the map defaults
- xgosounds <0 or 1> Enables XGOs advanced positional sounds
The following votes can only be used within a mode definition, not callvoted separately:
- instagib <0 or 1> Railguns at dawn...
- gametype <1 to 9> 0 = FFA, 1 = ravenTourney, 2=TDM, 3=CTF, 4=Arena CTF, 5=CA, 6=CTFS, 7=Duel, 8=Freezetag, 9=Deadzone
- tickrate <30-500> Equivalent to changing si_fps in the base game. We do not recommend high tickrates for games with large numbers of players.
The following votes should only be used directly, not within a mode definition:
- random <2 to 100> Picks a number from 1 to <value>
- referee <player_id> Elects a player to have admin abilities
- restart Restarts the current game
- kick <player_id> Attempts to kick player from server
- map <mapname> Loads a new map
- mode Changes the base gametype and loads a standard set of rules
- nextmap Ends the current game and loads the next map in the cycle
Most votable vars can be disabled via the vote_allow_* cvars with appropriate names (i.e vote_allow_timelimit ) in the server config file , which provides fine control over which settings can be voted for by players.