Demo 1.0
ACE Team, 2002
www.planetquake.com/tdc
Installation:
-To install TDC Demo updater simply place the files
from the zip in your conjunction directory.
-To launch TDC
double click the Run TDC.bat file or enter through the Q3 mod menu.
-TDC Demo is compatible with Quake 3 version 1.31
Demo 1.0 new features and bug fixes:
What's new in Demo 1.0 - Sealord NPC - Bat demon NPC - 5 new levels - Secret level - Bone weapon - MG42 weapon - Enhanced NPC behavior - Enhanced previous maps - Two new music tracks What's fixed in Demo 1.0 - Extreme level darkness - Adjusted player height - Adjusted player speed - Grammar errors :)
The Dark Conjunction is a true Q3 Single-Player Total Conversion. TDC boosts real NPCs (non-playable-characters) instead of computer controlled bots. Unlike Quake 3, the levels are linear, with clear starting points and ending points.
The game's ambient is a fusion between fantasy and apocalyptic reality. The mod has a strong focus on the story, which unfolds as the player progresses through the game. As the mod continues to grow, more of the story will be revealed.
The menu is similar to the Quake 3 Arena menu. Some important notes about new options in the menu:
1) You can save through the ingame menu (press 'Esc') and load from both the main and ingame menus. If you do not name the save the progress will be recorded to the autosave file. Note that the saving option will only save the player's initial status of the map being played. When loading you will always start from the beggining of the level.
2) From the system setup menu you can now enable/disable the following options from the Quake 3 config file:
- Compress textures (r_ext_compressed_textures in the Q3 config):
Set this to 0 to disable texture
compression support (slower, but better visuals). Texture compression can vastly
improve frame rates, although may cause some visual degradation in certain areas
of the game.
- Round images down (r_roundImagesDown in the Q3 config):
Set this to 0 to disable texture smoothing. This option smoothes and
rounds textures when they need to be resized producing slightly inferior
visuals.
*** With the "round images down" disabled we experienced significant improvement of texture quality in large textures of md3 models. (TDC has many textures larger than 256*256 applied to md3 monsters or objects. These particular textures were mostly affected by the change).
Comments/Suggestions & Bug Reports:
You can post your comments and bug reports on the website forum. Please avoid sending bug reports via e-mail.
The website forum is located at: www.planetquake.com/tdc/board
-Game design and concept:
Andres Bordeu, Carlos Bordeu
-3D & 2D art:
Andres Bordeu, Carlos Bordeu, Edmundo Bordeu
-Lead programming / NPC code:
Juan Pablo Lastra
-Programming:
Esteban Hurtado, Ana Maria Albornoz
-Music:
Kevin Riepl
www.xplorestudios.com
-Sound:
Klaus Reiter
-Level design:
Andres Bordeu, Carlos Bordeu, Edmundo Bordeu
-Special thanks:
id Software, Planetquake