Run Conway's Game of Life, in all windows, using the original window content as seed. In addition, when performing the animation, the original characters and the colors they have, are retained, resulting is a much more living result than when simply using, say, stars. By "seed", it means that the original content of the windows are seen as dots in the plane. All non-blank characters are seen as live dots. The Game of Life animation can be started as a screensaver, so that it starts automatically when Emacs has been idle for a while. By default, it stops after 1000 generations. Screenshot: ![See doc/GameOfLifeDemo.gif for screenshot](doc/GameOfLifeDemo.gif) Usage: `gameoflife-animate' -- Start the Game of Life animation. `gameoflife-screensaver-mode' -- Run as a screensaver. The animation is started when Emacs has been idle for a while. About Conway's Game of Life: Conway's Game of Life is a simple simulation, originally developed in 1970, taking place in a two-dimentional grid -- think of it as an infinite chess board. A square can either be dead or alive. In each step in the simulation, the following rule applies: - A live square stays alive only if it has two or three neighbours. - A dead square is resurrected if it has exactly three neighburs. Personal reflection: I have noticed that sparse programming languages with a lot of highlighting, like C and C++, produde the most beautiful animations. More dense programming languages, like elisp, tend to "kill" many squares in the first generation, making them less suited for Game of Life seeds.