///////////////////////////////////////////////////////////////////////////////
//
// strategic_AI_config.txt
//
// This files contains configuration data for the strategic maps
//
//		Threat Map.................Where are the enemy units?
//		Empire Map.................How far are we from home?
//		Enemy Empire Map...........How far are we from the bad guys?
//
//
// By the Mad Dr. I
//
///////////////////////////////////////////////////////////////////////////////



// How many tiles per threat mapgrid?
// #define threat_map_resolution 7
#define threat_map_resolution 3

// How many tiles per death mapgrid?
#define death_map_resolution 7

// How many tiles per our empire mapgrid?
#define empire_map_resolution 5

// How many tiles per enemy empire mapgrid?
#define enemy_empire_map_resolution 5

// How many tiles per exploration cell?
#define exploration_map_resolution 3

// How many tiles per goal cell?
#define goal_map_resolution 5

// Fraction of bleedover during threat relax
double relaxation_coefficient = 0.8;

// Number of threat relax cycles. This becomes how far away a threat is felt.
int relaxation_cycles = 2;			

