clear()=0 | GraphicContext | [pure virtual] |
draw_circle(const Vector2d &pos, float radius, Color color) | GraphicContext | [inline] |
draw_circle(float x, float y, float radius, Color color)=0 | GraphicContext | [pure virtual] |
draw_circles(std::vector< Circle > &circles, Color color)=0 | GraphicContext | [pure virtual] |
draw_fill_circle(const Vector2d &pos, float radius, Color color) | GraphicContext | [inline] |
draw_fill_circle(float x, float y, float radius, Color color)=0 | GraphicContext | [pure virtual] |
draw_fill_rect(const Vector2d &pos1, const Vector2d &pos2, Color color) | GraphicContext | [inline] |
draw_fill_rect(float x1, float y1, float x2, float y2, Color color)=0 | GraphicContext | [pure virtual] |
draw_line(const Vector2d &pos1, const Vector2d &pos2, Color color, int wide=0) | GraphicContext | [inline] |
draw_line(float x1, float y1, float x2, float y2, Color color, int wide=0)=0 | GraphicContext | [pure virtual] |
draw_lines(std::vector< Line > &lines, Color color, int wide=0)=0 | GraphicContext | [pure virtual] |
draw_rect(const Vector2d &pos1, const Vector2d &pos2, Color color) | GraphicContext | [inline] |
draw_rect(float x1, float y1, float x2, float y2, Color color)=0 | GraphicContext | [pure virtual] |
draw_string(const Vector2d &pos, const std::string &str, Color color=Color(0xFFFFFFFF)) | GraphicContext | [inline] |
draw_string(float x, float y, const std::string &str, Color color=Color(0xFFFFFFFF))=0 | GraphicContext | [pure virtual] |
draw_string_centered(float x, float y, const std::string &str, Color color=Color(0xFFFFFFFF))=0 | GraphicContext | [pure virtual] |
flip()=0 | GraphicContext | [pure virtual] |
flip(int x1, int y1, int x2, int y2)=0 | GraphicContext | [pure virtual] |
get_height()=0 | GraphicContext | [pure virtual] |
get_width()=0 | GraphicContext | [pure virtual] |
real_flip() | GraphicContext | [inline, virtual] |
set_clip_rect(int x1_, int y1_, int x2_, int y2_)=0 | GraphicContext | [pure virtual] |